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Mistress Psyche


"I know more than you could ever know about the truth, but are you ready for it? I don't think anyone is ready for the Truth. But... all will be revealed in time. However let's take what time we have, and enjoy ourselves. "

Mistress Psyche (PL 13/296pp)
Real Name: Sheila Jacobs, Aliases: Amphissa (Greek), Sophia Turla (Russian), Origin: Alien Hybrid/Mutation, Profession: Dilettante, Multi-Millionaire, and Business Woman, Base of Operations: Millennium City, Marital Status: Single, Place of Birth: Knossos, Crete, Family: Kreon (Father; deceased), Sybilla (Mother; deceased), Age: 3,681 (appears in middle twenties still), Height: 5‘4“, Weight: 120 lbs, Eyes: Blue, Hair: Dark brown, Allegiances: Ethical (Good), Motivations: Responsibility, Goals: To find the Verdant Shard
Offensive Power Level: 8.5
Defensive Power Level: 12.5


Abilities [62pp]: Strength 12 (+1), Dexterity 16 (+3), Constitution 18 (+4), Intelligence 23 (+6), Wisdom 30 (+10), Charisma 23 (+6)

Saves [15pp]: Toughness +4/+16, Fortitude 4 (+8/+14), Reflexes 4 (+7), Willpower 7 (+17)
* Situational Modifiers: Mind over Matter modifies Fortitude saves.


Combat [24pp]: Attack Bonus +5, Defense Bonus +9 (+3 flat), Initiative +7/+14, Grapple +6, Knock Back -6, Hero Points 1
* Situational Modifiers: Mind over Matter modifies Initiative Checks.


Attacks (dc): Unarmed +5 (dc 16), Telepathy (dc 22), Mental Blast (dc 24 will save), Illusion (dc 19), Mind Control (dc 22), Mental Transformation (dc 18), Stun (dc 19), Kinetic Blast (dc 27), Paralyze (dc 19)
* Situational Modifiers: Favored Opponent (+1 damage dc vs. Servants of the Adverse/Maecian)


Skills [24pp]: Bluff 9 (+15), Concentration 10 (+20), Diplomacy 9 (+15), Gather Information 8 (+14), Sense Motive 12 (+22), Knowledge: Arcane Lore 7 (+13), Knowledge: Business 12 (+18), Knowledge: History 7 (+13), Language 7 (Minoan; Russian, Persian, Sanskrit, Syrian, Egyptian, English, Greek ), Notice 10 (+20), Stealth 4 (+7) , Swim 3 (+4),


Feats [38pp]: Attractive 2, Benefit (Wealth Bonus +24) 4, Benefit -(Alternate Identity, Fame/Status) 2, Blood Line (T`khan), Connected, Contacts, Dodge Focus 2, Eidetic Memory, Equipment 7, Favored Opponent (Adverse/Maecian) 2, Improved Initiative 1, Jack-Of-All-Trades, Mind over Matter 2, Minions 6(Progression 2, PL 2, Fanatic), Psionic Mastery 3, Ritualist, Well-Informed


Powers [133pp]:
Hybrid Physiology 4 [Passive Container; Innate] = 21
Sheila’s half T`khan nature grants her a long life, immunity to disease, an enhanced healing rate, and a powerfully protected mind.
- Immunity 2 [Aging, Disease]
- Regeneration 7 [Ability Damage 2, Recovery Bonus +3, Recovery Rate (Bruised) 1, Recovery Rate (Injured) 1; Power Feats: Persistent)
- Impervious Willpower Save 8


Super Senses [Magic Awareness, Adverse Awareness, Maecian Awareness, Verdani Awareness, T`khan Awareness, Psionic Awareness, Meta Human Awareness] = 7 pp
Sheila’s gifted ability is the ability to detect any number of various energies, which allows her to detect the presence of Magic, and meta human individuals.


Telepathy 12 [PF: Dynamic; Extra: Action (Move)] = 59
Sheila’s Telepathic Mastery is amazing, she possesses a level of skill few will ever reach with their power. she truly earns the title as Earths Master Telepath.
--- D. Alt: Mental Blast 9
--- D. Alt: Nullify 12 [Counters: All Powers with a Mental Descriptor]
--- D. Alt: Illusion 9 [All Sense Types; PF: Progression, Area 6 (500 ft. area), Flaws: Phantasms)
--- D. Alt: ESP 12 [Sight & Hearing]
--- D. Alt: Comprehend 4 [Languages 3, Spirits 1; Extra: Affects Others]
--- D. Alt: Mind Control 12 [Extras: Conscious]
--- D. Alt: Mental Transformation 8 [Extras: Continuous]
--- D. Alt: Telelocation 12
--- D. Alt: Stun 9 [Extra: Perception Ranged]
--- D. Alt: Astral Projection 7


Telekinesis 12 [PF: Dynamic, Perception; Drawback: Noticeable] = 46
Sheila’s Psionic mastery is amazing, and her telekinetic powers are noticeable to anyone when she uses them. Her powers display themselves with a faint white glow that looks like tendrils (which is similar to what the character Savrael does). These tendrils in effect simulate the effects which she can use.
--- D. Alt: Flight 12 [Speed: 10000 mph]
--- D. Alt: Force Field 12 [Extras: Impervious 8, Affects Others]
--- D. Alt: Blast 12 [Kinetic; Range (Perception) ]
--- D. Alt: Create Object 12 [Kinetic; Extra: Moveable]
--- D. Alt: Paralyze 9 [Extra: Perception Range]

Equipment [35ep]: Reflex Molecule Outfit [Enhanced Feat: Quick Change 2; 2 ep], Penthouse Suite (16 ep, see skyscraper, 5 floors), Limousine (8 ep), Sports Car (7ep), Cellphone (1ep), PDA (1ep)


Minions: 5 NPCS with 30 pp’s spent: These include a Butler, and Driver.


Complications: Fame

Builder’s Notes:
Sheila gets a big boost in her abilities and powers, as my understanding of the character’s roll in the universe plays. She’s supposed to be the Premiere Telepath of the Millennium Universe.


Psionic Mastery [New Feat]: The player gets a pool of hero points, which can only be spent on Power Stunting, or Increase Power options with Psionic based powers.

Background:
Sheila Jacobs appears to most as a discrete socialite. If an event is important enough, she's there. Indeed, she is a brand into herself, marking any event in which she makes an appearance with an extra layer of pride to the host. No one's quite sure how long she's been around or what she does for a living. Paparazzi never seem to get a hold of her and none of the other members of society's creme-de-la-creme dare ask.


Truth is, Sheila Jacobs has been around for a long, long time. She was born 3681 years ago on the island of Crete, in the ancient city of Knossos during the height of the Minoan culture. Amphissa was the daughter of a Merchant King, and a beautiful Atlantian woman named Sybilla . She lived the good life of a merchant king's daughter but the appearance of her incredible powers in early adolescence singled her out for great things.


Endowed with virtual immortality and immense Psionic powers, it took little effort to expand her father’s business into a success, within Egypt, Crete, Syria, Greece, Anatolia, and Mesopotamia. She eventually took over the operations of her father’s business after his untimely demise. Exporting copper, tin, and other valuable commodities through out the ancient world. She quickly became revered as the Goddess of Commerce in Crete.


However, time is not kind. Civilizations rise and fall and even a powerful mutant like herself saw the world around her collapse. Egypt, and the fall of her own country of Crete as well. She was in her forties, when her beloved Crete was destroyed in what would become a famous volcanic explosion. She traveled the world, getting to know just how grand and expansive her world really was. She dined in Rome and rode across the Russia’s, camped in Persian sands and feasted in Indian temples.


Always looking for signs of her kind, other’s special just like her. She spent a great amount of time in Russia and Europe during her travels, but eventually settled in Greece. She battled the likes of great men during the ages, included the machinations of Grigory Rasputin (A servant of the Adverse, and yes he‘s very much still alive) as Sophia Turla. She saw the silk empire and the land of the setting sun, and she passed the calumet amid native American tribes, all before renaissance was even upon clumsy Europe. She was there when the world was known to be round and she was there when gravity was found. She was also there when the Mayflower reached the shores of the Americas.


Long-lived and patient, Sheila Jacobs has had a thousand names and a thousand crafts and now she lives in the city of the Future, Millennium. Silently sitting upon her wealth and presence, silently guiding humanity. And subverting the agendas of the Adverse. Many don’t know the Truth, the secret battle that wages on the prime material plane. Should evil win, the adverse may be able to enter this realm once more. And be able to create and control a force, that could wipe out the Verdani once and for all. She mingles with super hero’s of all kinds, and most people know she is a powerful Meta-human. They just don’t know the extent of her influence, or the long past that she has.

 
Sheila Jacobs has her fingers in business everywhere, she even has her own perfume company. She often visits Club M, keeping an appearance there. Just so the meta human community knows where she is, and is still around. It’s a place where even the normal, can mingle and mix with those that have powers. Meanwhile she has been searching for an ancient Verdant artifact that may be on earth, or somewhere in the solar system known as the Verdant Shard. A large crystalline sphere, that can channel the cosmic power of the Verdani. Should it fall into the wrong hands, it could spell earth’s doom. What history she has given away, is that she is the second to hold her heroic title. But little do they know that she was also the first, as Sophia Turla.

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